Armor Class: 13 (Padded)
Hit Points: 130 (20d8 +40)
Speed: 30ft (9m / 6 sqr)
Proficiency: +6
STR
12 (+1)
DEX
15 (+2)
CON
15 (+2)
INT
14 (+2)
WIS
13 (+1)
CHA
17 (+3)
Skills: Deception +9 Performance +9 Persuasion +9 Arcana +8
Saving Throws: Charisma +9 Dexterity +8
Scimitar. Melee Weapon Attack +8 to hit, reach 5 ft, one target. Hit: 5 (1d6 +2 ) slashing damage. Properties: Finesse, Light,
Spellcasting. the Minstrel is an 20th-level bard. Its spellcasting ability is Charisma (spell save DC 17, to hit with spell attacks +9)
Cantrips (at will): Vicious Mockery, Prestidigitation, Blade Ward, Friends, True Strike,
1st level (4 slots): Comprehend Languages, Cure Wounds, Speak with Animals, Tasha's Hideous Laughter,
2nd level (3 slots): Calm Emotions, Enhance Ability, Invisibility, Crown of Madness, Shatter, Hold Person, Animal Messenger,
3rd level (3 slots): Nondetection, Dispel Magic, Feign Death,
4th level (3 slots): Polymorph, Freedom of Movement,
5th level (3 slots): Hold Monster,
6th level (2 slots): Find the Path, Otto's Irresistable Dance,
7th level (2 slots): Mordenkainen's Magnificent Mansion, Resurrection,
8th level (1 slots): Power Word Stun,
9th level (1 slots): True Polymorph, Power Word Heal,
Ability Modifiers: +1 Wis, +2 Cha
Darkvision: 60ft (18m / 12sqr)
Celestial Resistance: You have resistante to necrotic and radiant damage.
Radiant Soul: Starting at 3rd level, you can use your action to unleash the divine energy within yourself, causing your eyes to glimmer and two luminous, incorporeal wings to sprout from your back. Your transformation lasts for 1 minute or until you end it as a bonus action. During it, you have a flying speed of 30 feet, and once on each of your turns, you can deal extra radiant damage to one target when you deal damage to it with an attack or a spell. The extra radiant damage equals your CR. Once you use this trait, you can't use it again until you finish a long rest.
Healing Hands: As an action, you can touch a creature and cause it to regain a number of hit points equal to your CR. Once you use this trait, you can't use it again until you finish a long rest.
Light Bearer: You know the light cantrip. Charisma is your spellcasting ability for it.
Languages: speaks Common and Celestial