Armor Class: 13 (Padded)
Hit Points: 110 (20d8 +20)
Speed: 30ft (9m / 6 sqr)
Proficiency: +6
STR
10 (+0)
DEX
15 (+2)
CON
13 (+1)
INT
13 (+1)
WIS
13 (+1)
CHA
19 (+4)
Skills: Deception +10 Performance +10
Saving Throws: Charisma +10 Dexterity +8
Scimitar. Melee Weapon Attack +8 to hit, reach 5 ft, one target. Hit: 5 (1d6 +2 ) slashing damage. Properties: Finesse, Light,
Spellcasting. the Minstrel is an 20th-level bard. Its spellcasting ability is Charisma (spell save DC 18, to hit with spell attacks +10)
Cantrips (at will): Minor Illusion, Dancing Lights, Vicious Mockery, True Strike, Light,
1st level (4 slots): Thunderwave, Identify, Comprehend Languages, Sleep, Silent Image,
2nd level (3 slots): Magic Mouth, Suggestion, Shatter, Lesser Restoration, Knock,
3rd level (3 slots): Stinking Cloud,
4th level (3 slots): Freedom of Movement, Locate Creature, Greater Invisibility,
5th level (3 slots): Modify Memory,
6th level (2 slots): Eyebite, Mass Suggestion,
7th level (2 slots): Project Image, Mordenkainen's Magnificent Mansion, Etherealness,
8th level (1 slots): Dominate Monster,
9th level (1 slots): Power Word Heal, True Polymorph, Foresight,
Ability Modifiers: +1 Wis, +2 Cha
Darkvision: 60ft (18m / 12sqr)
Celestial Resistance: You have resistante to necrotic and radiant damage.
Radiant Soul: Starting at 3rd level, you can use your action to unleash the divine energy within yourself, causing your eyes to glimmer and two luminous, incorporeal wings to sprout from your back. Your transformation lasts for 1 minute or until you end it as a bonus action. During it, you have a flying speed of 30 feet, and once on each of your turns, you can deal extra radiant damage to one target when you deal damage to it with an attack or a spell. The extra radiant damage equals your CR. Once you use this trait, you can't use it again until you finish a long rest.
Healing Hands: As an action, you can touch a creature and cause it to regain a number of hit points equal to your CR. Once you use this trait, you can't use it again until you finish a long rest.
Light Bearer: You know the light cantrip. Charisma is your spellcasting ability for it.
Languages: speaks Common and Celestial