Armor Class: 18 (Half plate, Shield)
Hit Points: 13 (2d6 +6)
Speed: 30ft (9m / 6 sqr)
Proficiency: +2
STR
12 (+1)
DEX
12 (+1)
CON
16 (+3)
INT
10 (+0)
WIS
18 (+4)
CHA
12 (+1)
Skills: Stealth +3 Religion +2 Insight +6 Medicine +6 Persuasion +3
Saving Throws: Wisdom +6 Constitution +5
Mace. Melee Weapon Attack +3 to hit, reach 5 ft, one target. Hit: 4 (1d6 +1 ) bludgeoning damage. Properties: WOLOLO!,
Spellcasting. the Acolyte is an 2nd-level cleric. Its spellcasting ability is Wisdom (spell save DC 14, to hit with spell attacks +6)
Cantrips (at will): Thorn Whip, Chill Touch, Poison Spray, Thaumaturgy,
1st level (3 slots): Cure Wounds, Faerie Fire, Inflict Wounds, Create or Destroy Water, Disguise Self, Cure Wounds,
Ability Modifiers: -2 Str, +2 Dex
Small Size: small creatures should use d6 for hit dices
Stealthy: You have proficiency in the stealth skill. (even if DMG didn't say so, all the goblins on MM got stealth)
Nimble Escape: The creature can take the Disengage or Hide action as a bonus action on each of its turns .
Darkvision: 60ft (18m / 12sqr)
Languages: speaks Common and Goblin.