Acolyte

Acolyte
Male Goblin, any alignment


Armor Class: 17 (Half plate, Shield)

Hit Points: 7 (2d6 +0)

Speed: 30ft (9m / 6 sqr)

Proficiency: +2


STR

8 (-1)

DEX

10 (+0)

CON

10 (+0)

INT

8 (-1)

WIS

13 (+1)

CHA

10 (+0)


Skills: Stealth +2

Challenge: 1 (200 XP)


Racial Features

Ability Modifiers: -2 Str, +2 Dex

Small Size: small creatures should use d6 for hit dices

Stealthy: You have proficiency in the stealth skill. (even if DMG didn't say so, all the goblins on MM got stealth)

Nimble Escape: The creature can take the Disengage or Hide action as a bonus action on each of its turns .

Darkvision: 60ft (18m / 12sqr)

Languages: speaks Common and Goblin.


Actions

Mace. Melee Weapon Attack +1 to hit, reach 5 ft, one target. Hit: 2 (1d6 -1 ) bludgeoning damage.

Properties: WOLOLO!,


Spells

Spellcasting. the Acolyte is an 2nd-level cleric. Its spellcasting ability is Wisdom (spell save DC 11, to hit with spell attacks +3)

Cantrips (at will): Guidance, Sacred Flame, Mending,

1st level (3 slots): Bane, Detect Magic, Inflict Wounds, Sanctuary, Command, Healing Word, Cure Wounds,

Click here to see spells descriptions (external tool)

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