Armor Class: 17 (Half plate, Shield)
Hit Points: 7 (2d6 +0)
Speed: 30ft (9m / 6 sqr)
Ability Modifiers: -2 Str, +2 Dex
Small Size: small creatures should use d6 for hit dices
Stealthy: You have proficiency in the stealth skill. (even if DMG didn't say so, all the goblins on MM got stealth)
Nimble Escape: The creature can take the Disengage or Hide action as a bonus action on each of its turns .
Darkvision: 60ft (18m / 12sqr)
Languages: speaks Common and Goblin.
Mace. Melee Weapon Attack +1 to hit, reach 5 ft, one target. Hit: 2 (1d6 -1 ) bludgeoning damage.
Spellcasting. the Acolyte is an 2nd-level cleric. Its spellcasting ability is Wisdom (spell save DC 11, to hit with spell attacks +3)
Cantrips (at will): Guidance, Thaumaturgy, Sacred Flame,
1st level (3 slots): Inflict Wounds, Detect Magic, Guiding Bolt, Command, Healing Word, Bless, Cure Wounds,