Acolyte

Acolyte
Male Orc, any alignment


Armor Class: 16 (Half plate, Shield)

Hit Points: 91 (14d8 +28)

Speed: 30ft (9m / 6 sqr)

Proficiency: +5


STR

14 (+2)

DEX

8 (-1)

CON

14 (+2)

INT

6 (-2)

WIS

16 (+3)

CHA

10 (+0)


Skills: Intimidation +5 Religion +3 Insight +8

Challenge: 8 (3900 XP)


Racial Features

Ability Modifiers: +2 Str, -2 Int

Aggressive: As a bonus action, the creature can move up to its speed toward a hostile creature that it can see.

Menacing: You have proficiency in the intimidate skill. (even if DMG didn't say so, all the orcs on MM got intimidation)

Darkvision: 60ft (18m / 12sqr)

Languages: speaks Common and Orc.


Actions

Mace. Melee Weapon Attack +7 to hit, reach 5 ft, one target. Hit: 5 (1d6 +2 ) bludgeoning damage.

Properties: WOLOLO!,


Spells

Spellcasting. the Acolyte is an 14th-level cleric. Its spellcasting ability is Wisdom (spell save DC 16, to hit with spell attacks +8)

Cantrips (at will): Mending, Thaumaturgy, Guidance, Sacred Flame, Spare the Dying,

1st level (4 slots): Bless, Inflict Wounds, Bane, Shield of Faith, Cure Wounds,

2nd level (3 slots): Silence, Prayer of Healing,

3rd level (3 slots): Dispel Magic, Bestow Curse, Animate Dead, Daylight,

4th level (3 slots): Stone Shape, Guardian of Faith,

5th level (2 slots): Raise Dead, Mass Cure Wounds, Planar Binding,

6th level (1 slots): Harm, Create Undead,

7th level (1 slots): Divine Word,

Click here to see spells descriptions (external tool)

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