Armor Class: 16 (Half plate, Shield)

Hit Points: 91 (14d8 +28)

Speed: 30ft (9m / 6 sqr)

Proficiency: +5


STR

14 (+2)

DEX

8 (-1)

CON

14 (+2)

INT

6 (-2)

WIS

16 (+3)

CHA

10 (+0)


Skills: Intimidation +5 Religion +3 Insight +8

Challenge: 8 (3900 XP)


Actions

Mace. Melee Weapon Attack +7 to hit, reach 5 ft, one target. Hit: 5 (1d6 +2 ) bludgeoning damage.

Properties: WOLOLO!,


Spells

Spellcasting. the Acolyte is an 14th-level cleric. Its spellcasting ability is Wisdom (spell save DC 16, to hit with spell attacks +8)

Cantrips (at will): Druidcraft, Shillelagh, Resistance, Chill Touch, Mending,

1st level (4 slots): Charm Person, Identify, Fog Cloud, Cure Wounds,

2nd level (3 slots): Prayer of Healing, Aid, Locate Object,

3rd level (3 slots): Vampiric Touch, Fireball, Plant Growth, Animate Dead,

4th level (3 slots): Dominate Beast, Locate Creature,

5th level (2 slots): Raise Dead, Planar Binding,

6th level (1 slots): Harm, Blade Barrier,

7th level (1 slots): Divine Word, Symbol,

Click here to see spells descriptions (external tool)


Special Abilities

Potion of Healing: The healer carries a potion of healing (2d4+2 healing as a action) and a Healer's Kit.
Chosen of Gods: Once per week, as an act of incredible courage the acolyte can sacrifice himself to protect other. The DM can roll a d20 and add acolyte CR to this roll. If the check gets 20 or more the acolyte can receive one of the random bonuses: Regain one spell slot of his greater slot available; Maximize the healing of a spell, grant one target resitance/advantage against the next damage/saving throw.

Racial Features

Ability Modifiers: +2 Str, -2 Int

Aggressive: As a bonus action, the creature can move up to its speed toward a hostile creature that it can see.

Menacing: You have proficiency in the intimidate skill. (even if DMG didn't say so, all the orcs on MM got intimidation)

Darkvision: 60ft (18m / 12sqr)

Languages: speaks Common and Orc.

Character created at rpgtinker.com

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