Armor Class: 16 (Half plate, Shield)

Hit Points: 44 (8d8 +8)

Speed: 30ft (9m / 6 sqr)

Proficiency: +3


STR

12 (+1)

DEX

8 (-1)

CON

12 (+1)

INT

6 (-2)

WIS

14 (+2)

CHA

10 (+0)


Skills: Intimidation +3

Challenge: 4 (1100 XP)


Actions

Mace. Melee Weapon Attack +4 to hit, reach 5 ft, one target. Hit: 4 (1d6 +1 ) bludgeoning damage.

Properties: WOLOLO!,


Spells

Spellcasting. the Acolyte is an 8th-level cleric. Its spellcasting ability is Wisdom (spell save DC 13, to hit with spell attacks +5)

Cantrips (at will): Sacred Flame, Resistance, Mending, Shillelagh,

1st level (4 slots): Cure Wounds, Create or Destroy Water, Identify, Cure Wounds,

2nd level (3 slots): Gentle Repose, Flaming Sphere, Spiritual Weapon, Silence,

3rd level (3 slots): Dispel Magic,

4th level (2 slots): Death Ward, Polymorph, Banishment,

Click here to see spells descriptions (external tool)


Special Abilities

Potion of Healing: The healer carries a potion of healing (2d4+2 healing as a action) and a Healer's Kit.
Chosen of Gods: Once per week, as an act of incredible courage the acolyte can sacrifice himself to protect other. The DM can roll a d20 and add acolyte CR to this roll. If the check gets 20 or more the acolyte can receive one of the random bonuses: Regain one spell slot of his greater slot available; Maximize the healing of a spell, grant one target resitance/advantage against the next damage/saving throw.

Racial Features

Ability Modifiers: +2 Str, -2 Int

Aggressive: As a bonus action, the creature can move up to its speed toward a hostile creature that it can see.

Menacing: You have proficiency in the intimidate skill. (even if DMG didn't say so, all the orcs on MM got intimidation)

Darkvision: 60ft (18m / 12sqr)

Languages: speaks Common and Orc.

Character created at rpgtinker.com

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