Arcanist

Arcanist
Male Goliath, any alignment


Armor Class: 13 (with mage armor)

Hit Points: 130 (20d8 +40)

Speed: 30ft (9m / 6 sqr)

Proficiency: +6


STR

10 (+0)

DEX

10 (+0)

CON

14 (+2)

INT

15 (+2)

WIS

12 (+1)

CHA

14 (+2)


Skills: Athletics +6 Arcana +8 History +8

Challenge: 12 (8400 XP)


Racial Features

Ability Modifiers: +2 Str, +1 Con

Natural Athlete: You have proficiency in the Athletics skill.

Stone's Endurance: Once per short rest when you take damage, as a reaction reduce 1d12+Con from the taken damage.

Powerful Build: You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.

Mountain Born: You're acclimated to high altitude, including elevations above 20,000 feet. You're also naturally adapted to cold climates,

Languages: speaks Common and Giant


Actions

Quarterstaff. Melee Weapon Attack +6 to hit, reach 5 ft, one target. Hit: 3 (1d6 +0 ) bludgeoning damage.

Properties: Versatile (1d8),


Spells

Spellcasting. the Arcanist is an 20th-level wizard. Its spellcasting ability is Intelligence (spell save DC 16, to hit with spell attacks +8)

Cantrips (at will): Dancing Lights, Ray of Frost, Prestidigitation, Shocking Grasp, Fire Bolt,

1st level (4 slots): Expeditious Retreat, Color Spray, Sleep, Comprehend Languages, Mage Armor,

2nd level (3 slots): Detect Thoughts, Misty Step, Scorching Ray, Alter Self,

3rd level (3 slots): Hypnotic Pattern, Vampiric Touch,

4th level (3 slots): Dimension Door , Control Water, Polimorph, Greater Invisibility,

5th level (3 slots): Conjure Elementals, Cone of Cold,

6th level (2 slots): Desintegrate,

7th level (2 slots): Prismatic Spray,

8th level (1 slots): Control Weather,

9th level (1 slots): Shapechange, Wish, Imprisonment,

Click here to see spells descriptions (external tool)

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