Armor Class: 14 (with mage armor)
Hit Points: 22 (5d6 +5)
Speed: 30ft (9m / 6 sqr)
Proficiency: +3
STR
4 (-3)
DEX
12 (+1)
CON
13 (+1)
INT
15 (+2)
WIS
12 (+1)
CHA
14 (+2)
Quarterstaff. Melee Weapon Attack +0 to hit, reach 5 ft, one target. Hit: 1 (1d6 -3 ) bludgeoning damage. Properties: Versatile (1d8),
Spellcasting. the Arcanist is an 5th-level wizard. Its spellcasting ability is Intelligence (spell save DC 13, to hit with spell attacks +5)
Cantrips (at will): Mage Hand, Light, Ray of Frost, Minor Illusion,
1st level (4 slots): Alarm, Thunderwave, Illusory Script, Longstrider, Mage Armor,
2nd level (3 slots): Continual Flame, Detect Thoughts, Hold Person,
3rd level (2 slots): Major Image,
Ability Modifiers: -4 Str, +2 Dex
Small Size: small creatures should use d6 for hit dices
Pack Tactics: The creature has advantage on attack rolls against a creature if at least one of the creature's allies is within 5ft. of the target and the ally isn't incapacitated.
Darkvision: 60ft (18m / 12sqr)
Sunlight Sensitivity: Disvantage on attack rolls and wisdom perception (sight) when your target is on direct sunlight
Languages: speaks Common and Draconic.