Armor Class: 15 (Chain shirt)

Hit Points: 60 (8d8 +24)

Speed: 30ft (9m / 6 sqr)

Proficiency: +2


STR

20 (+5)

DEX

14 (+2)

CON

17 (+3)

INT

10 (+0)

WIS

12 (+1)

CHA

10 (+0)


Skills: Intimidation +2 Athletics +7 Animal Handling +3 Survival +3 Medicine +3

Saving Throws: Strength +7 Constitution +5

Challenge: 3 (700 XP)


Actions

Multiattack.The Berserker makes two weapon melee attacks or two ranged attacks.

Greataxe. Melee Weapon Attack +7 to hit, reach 5 ft, one target. Hit: 11 (1d12 +5 ) slashing damage.

Properties: Heavy, Two-handed,

Javelin. Melee Weapon Attack +7 to hit, range 30/120ft, one target. Hit: 8 (1d6 +5 ) piercing damage.

Properties: Thrown: range 30/120ft,


Special Abilities

Indomitable: The berserker has advantage on saving throws against being frightened.
You are comming with me: When the berserker drops to 0 hit points he can try to make one melee weapon attack as a reaction to one enemy at 5ft of him.

Racial Features

Ability Modifiers: +2 Str, +1 Con

Menacing: You have proficiency in the intimidate skill.

Darkvision: 60ft (18m / 12sqr)

Relentless Endurance: When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. You can’t use this feature again until you finish a long rest.

Savage Attack: When you score a critical hit with a melee weapon attack, you can roll one of the weapon ’s damage dice one additional time and add it to the extra damage of the critical hit.

Languages: speaks Common and Orc

Character created at rpgtinker.com

NPC Options



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