Armor Class: 14 (Chain shirt)

Hit Points: 52 (8d8 +16)

Speed: 30ft (9m / 6 sqr)

Proficiency: +2


STR

16 (+3)

DEX

12 (+1)

CON

14 (+2)

INT

8 (-1)

WIS

10 (+0)

CHA

8 (-1)


Skills: Intimidation +1 Athletics +5

Challenge: 2 (450 XP)


Actions

Multiattack.The Berserker makes two weapon melee attacks or two ranged attacks.

Greataxe. Melee Weapon Attack +5 to hit, reach 5 ft, one target. Hit: 9 (1d12 +3 ) slashing damage.

Properties: Heavy, Two-handed,

Javelin. Melee Weapon Attack +5 to hit, range 30/120ft, one target. Hit: 6 (1d6 +3 ) piercing damage.

Properties: Thrown: range 30/120ft,


Special Abilities

Indomitable: The berserker has advantage on saving throws against being frightened.
You are comming with me: When the berserker drops to 0 hit points he can try to make one melee weapon attack as a reaction to one enemy at 5ft of him.

Racial Features

Martial Advantage: Once per turn, the hobgoblin can deal 10 (3d6) extra damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the hobgoblin that isn't incapacitated.

Darkvision: 60ft (18m / 12sqr)

Languages: speaks Common and Goblin.

Character created at rpgtinker.com

NPC Options



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