Armor Class: 15 (with mage armor)
Hit Points: 90 (12d8 +36)
Speed: 30ft (9m / 6 sqr)
Proficiency: +4
STR
12 (+1)
DEX
14 (+2)
CON
16 (+3)
INT
10 (+0)
WIS
10 (+0)
CHA
18 (+4)
Skills: Arcana +4 Intimidation +8 Perception +4 Stealth +6
Saving Throws: Charisma +8 Constitution +7
Quarterstaff. Melee Weapon Attack +5 to hit, reach 5 ft, one target. Hit: 4 (1d6 +1 ) bludgeoning damage. Properties: Versatile (1d8),
Spellcasting. the Evoker is an 12th-level sorcerer. Its spellcasting ability is Charisma (spell save DC 16, to hit with spell attacks +8)
Cantrips (at will): Message, Prestidigitation, Mending, Chill Touch, Blade Ward,
1st level (4 slots): Witch Bolt, Shield, Chromatic Orb, Mage Armor,
2nd level (3 slots): Gust of Wind, Crown of Madness, Detect Thoughts, Blur,
3rd level (3 slots): Dispel Magic, Protection from Energy, Blink, Hypnotic Pattern,
4th level (3 slots): Banishment, Blight,
5th level (2 slots): Wall of Stone, Insect Plague, Telekinesis,
6th level (1 slots): Arcane Gate,
Ability Modifiers: +2 Str, -2 Int
Rampage: When the gnoll reduces a creature to 0 hit points with a melee attack on its turn, the gnoll can take a bonus action to move up to half its speed and make a bite attack (Hit: Str + Prof, Damage: 1d4 + Str)
Darkvision: 60ft (18m / 12sqr)
Languages: speaks Gnoll.