Armor Class: 14 (with mage armor)
Hit Points: 78 (12d8 +24)
Speed: 30ft (9m / 6 sqr)
Proficiency: +4
STR
10 (+0)
DEX
12 (+1)
CON
14 (+2)
INT
8 (-1)
WIS
8 (-1)
CHA
16 (+3)
Skills: Arcana +3 Intimidation +7
Quarterstaff. Melee Weapon Attack +4 to hit, reach 5 ft, one target. Hit: 3 (1d6 +0 ) bludgeoning damage. Properties: Versatile (1d8),
Spellcasting. the Evoker is an 12th-level sorcerer. Its spellcasting ability is Charisma (spell save DC 15, to hit with spell attacks +7)
Cantrips (at will): True Strike, Mending, Acid Splash, Dancing Lights, Chill Touch,
1st level (4 slots): Detect Magic, Burning Hands, Mage Armor,
2nd level (3 slots): See Invisibility, Levitate, Hold Person, Suggestion, Blindness/Deafness, Misty Step, Scorching Ray,
3rd level (3 slots): Major Image, Lightning Arrow, Dispel Magic, Gaseous Form, Blink,
4th level (3 slots): Blight,
5th level (2 slots): Wall of Stone,
6th level (1 slots): Globe of Invulnerability,
Ability Modifiers: +2 Str, -2 Int
Rampage: When the gnoll reduces a creature to 0 hit points with a melee attack on its turn, the gnoll can take a bonus action to move up to half its speed and make a bite attack (Hit: Str + Prof, Damage: 1d4 + Str)
Darkvision: 60ft (18m / 12sqr)
Languages: speaks Gnoll.