Armor Class: 13 (with mage armor)
Hit Points: 49 (9d8 +9)
Speed: 30ft (9m / 6 sqr)
Proficiency: +4
STR
10 (+0)
DEX
10 (+0)
CON
12 (+1)
INT
8 (-1)
WIS
8 (-1)
CHA
14 (+2)
Quarterstaff. Melee Weapon Attack +4 to hit, reach 5 ft, one target. Hit: 3 (1d6 +0 ) bludgeoning damage. Properties: Versatile (1d8),
Spellcasting. the Evoker is an 9th-level sorcerer. Its spellcasting ability is Charisma (spell save DC 14, to hit with spell attacks +6)
Cantrips (at will): Shocking Grasp, Blade Ward, Fire Bolt, Message,
1st level (4 slots): Magic Missile, Detect Magic, Mage Armor,
2nd level (3 slots): Hold Person, Gust of Wind, Darkness, Detect Thoughts, Blur,
3rd level (3 slots): Water Walk, Slow,
4th level (3 slots): Ice Storm, Dominate Beast,
5th level (1 slots): Hold Monster, Creation, Telekinesis,
Ability Modifiers: +2 Str, -2 Int
Rampage: When the gnoll reduces a creature to 0 hit points with a melee attack on its turn, the gnoll can take a bonus action to move up to half its speed and make a bite attack (Hit: Str + Prof, Damage: 1d4 + Str)
Darkvision: 60ft (18m / 12sqr)
Languages: speaks Gnoll.