Armor Class: 15 (with mage armor)
Hit Points: 45 (7d8 +14)
Speed: 30ft (9m / 6 sqr)
Proficiency: +3
STR
9 (-1)
DEX
14 (+2)
CON
15 (+2)
INT
13 (+1)
WIS
11 (+0)
CHA
16 (+3)
Skills: Arcana +4 Intimidation +6
Quarterstaff. Melee Weapon Attack +2 to hit, reach 5 ft, one target. Hit: 2 (1d6 -1 ) bludgeoning damage. Properties: Versatile (1d8),
Spellcasting. the Evoker is an 7th-level sorcerer. Its spellcasting ability is Charisma (spell save DC 14, to hit with spell attacks +6)
Cantrips (at will): Blade Ward, Fire Bolt, Prestidigitation, Mending,
1st level (4 slots): Feather Fall, Magic Missile, Silent Image, False Life, Charm Person, Mage Armor,
2nd level (3 slots): Blindness/Deafness, Cloud of Daggers, Misty Step,
3rd level (3 slots): Gaseous Form, Stinking Cloud,
4th level (1 slots): Confusion,
Ability Modifiers: +1 to all
Languages: speaks Common and one extra.