Armor Class: 15 (with mage armor)

Hit Points: 45 (7d8 +14)

Speed: 30ft (9m / 6 sqr)

Proficiency: +3


STR

9 (-1)

DEX

14 (+2)

CON

15 (+2)

INT

13 (+1)

WIS

11 (+0)

CHA

16 (+3)


Skills: Arcana +4 Intimidation +6

Challenge: 4 (1100 XP)


Actions

Quarterstaff. Melee Weapon Attack +2 to hit, reach 5 ft, one target. Hit: 2 (1d6 -1 ) bludgeoning damage.

Properties: Versatile (1d8),


Spells

Spellcasting. the Evoker is an 7th-level sorcerer. Its spellcasting ability is Charisma (spell save DC 14, to hit with spell attacks +6)

Cantrips (at will): Blade Ward, Fire Bolt, Prestidigitation, Mending,

1st level (4 slots): Feather Fall, Magic Missile, Silent Image, False Life, Charm Person, Mage Armor,

2nd level (3 slots): Blindness/Deafness, Cloud of Daggers, Misty Step,

3rd level (3 slots): Gaseous Form, Stinking Cloud,

4th level (1 slots): Confusion,

Click here to see spells descriptions (external tool)


Special Abilities

Elemental Bending: When casting a area spell that deals fire, ice, lighting or thunder damage the evoker can exclude a number of targets from its area equal to its spellcasting modifier. The target dont receive any damage or effect from that spell.

Racial Features

Ability Modifiers: +1 to all

Languages: speaks Common and one extra.

Character created at rpgtinker.com

NPC Options



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