Armor Class: 11 (Padded)
Hit Points: 11 (2d6 +4)
Speed: 25ft (7,5m / 5 sqr)
Proficiency: +2
STR
10 (+0)
DEX
10 (+0)
CON
15 (+2)
INT
14 (+2)
WIS
16 (+3)
CHA
18 (+4)
Skills: Insight +5 Persuasion +6 Deception +6 Investigation +4
Saving Throws: Charisma +6 Wisdom +5
Dagger. Melee Weapon Attack +2 to hit, range 20/60ft, one target. Hit: 2 (1d4 +0 ) piercing damage. Properties: Thrown: range 20/60ft, Finesse, Light, It's actually a kitchen knife,
Ability Modifiers: +1 Con, +2 Int
Small Size: small creatures should use d6 for hit dices
Gnome Cunning: You have advantage on all Intelligence, Wisdom, and Charisma saving throws against magic.
Artificer’s Lore: Twice proficiency bonus on History related to alchemical, magical or technological items.
Tinker: Proficiency with Artisan's tools and can create mechanical tools. PH pg. 47
Darkvision: 60ft (18m / 12sqr)
Languages: speaks Common and Gnomish