Armor Class: 11 (Padded)

Hit Points: 9 (2d6 +2)

Speed: 25ft (7,5m / 5 sqr)

Proficiency: +2


STR

8 (-1)

DEX

10 (+0)

CON

12 (+1)

INT

12 (+1)

WIS

12 (+1)

CHA

12 (+1)


Skills: Insight +3 Persuasion +3

Challenge: 1/8 (25 XP)


Actions

Dagger. Melee Weapon Attack +2 to hit, range 20/60ft, one target. Hit: 2 (1d4 +0 ) piercing damage.

Properties: Thrown: range 20/60ft, Finesse, Light, It's actually a kitchen knife,


Special Abilities

The first to know: All the gossip from the city cames to the tavern first.
I know a guy: Due to his job, a innkeeper has some known contacts on the underworld. With a proper gold or persuation, he can make things happen.

Racial Features

Ability Modifiers: +1 Con, +2 Int

Small Size: small creatures should use d6 for hit dices

Gnome Cunning: You have advantage on all Intelligence, Wisdom, and Charisma saving throws against magic.

Artificer’s Lore: Twice proficiency bonus on History related to alchemical, magical or technological items.

Tinker: Proficiency with Artisan's tools and can create mechanical tools. PH pg. 47

Darkvision: 60ft (18m / 12sqr)

Languages: speaks Common and Gnomish

Character created at rpgtinker.com

NPC Options



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