Armor Class: 20 (Full Plate Armor, Shield)

Hit Points: 59 (7d8 +28)

Speed: 30ft (9m / 6 sqr)

Proficiency: +2


STR

17 (+3)

DEX

11 (+0)

CON

19 (+4)

INT

11 (+0)

WIS

15 (+2)

CHA

13 (+1)


Skills: History +2 Athletics +5 Persuasion +3 Animal Handling +4

Saving Throws: Constitution +6 Strength +5

Challenge: 4 (1100 XP)


Actions

Multiattack.The Knight makes two weapon melee attacks or two ranged attacks.

Charging Lance. Melee Weapon Attack +5 to hit, reach 10 ft, one target. Hit: 16 (2d12 +3 ) piercing damage.

Properties: Reach, Special: Disvantage to attack a target at 5 feet of you. Can be used in one hand while riding.,

Longsword. Melee Weapon Attack +5 to hit, reach 5 ft, one target. Hit: 7 (1d8 +3 ) slashing damage.

Properties: Versatile (1d10),


Special Abilities

Horse Companion: The knight has a favorite horse and has advantage on any animal handling checks with him.
Charge: If the knight move at least 15ft in a strait line while riding his weapons attacks deals one extra die of damage (already considered for the damage calculation).
One with your mount: The knight can force a target attack at his mont to target himself instead.
Tool Proficiency: The knight is proficient with Vehicles (land).

Racial Features

Ability Modifiers: +1 to all

Languages: speaks Common and one extra.

Character created at rpgtinker.com

NPC Options



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