Armor Class: 13 (Leather)
Hit Points: 90 (12d8 +36)
Speed: 30ft (9m / 6 sqr)
Proficiency: +2
STR
18 (+4)
DEX
14 (+2)
CON
16 (+3)
INT
10 (+0)
WIS
12 (+1)
CHA
10 (+0)
Skills: Intimidation +2 Perception +3 Persuasion +2 Athletics +6
Saving Throws: Strength +6 Constitution +5
Multiattack.The Militia makes three weapon melee attacks or three ranged attacks.
Javelin. Melee Weapon Attack +6 to hit, range 30/120ft, one target. Hit: 7 (1d6 +4 ) piercing damage. Properties: Thrown: range 30/120ft,
Dagger. Melee Weapon Attack +6 to hit, range 20/60ft, one target. Hit: 6 (1d4 +4 ) piercing damage. Properties: Thrown: range 20/60ft, Finesse, Light,
Martial Advantage: Once per turn, the hobgoblin can deal 14 (4d6) extra damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the hobgoblin that isn't incapacitated.
Darkvision: 60ft (18m / 12sqr)
Languages: speaks Common and Goblin.