Armor Class: 13 (Padded)

Hit Points: 38 (7d8 +7)

Speed: 30ft (9m / 6 sqr)

Proficiency: +2


STR

11 (+0)

DEX

15 (+2)

CON

13 (+1)

INT

9 (-1)

WIS

11 (+0)

CHA

13 (+1)


Skills: Acrobatics +4 Deception +3

Challenge: 1/2 (100 XP)


Actions

Multiattack.The Pirate makes two weapon melee attacks or two ranged attacks.

Scimitar. Melee Weapon Attack +4 to hit, reach 5 ft, one target. Hit: 5 (1d6 +2 ) slashing damage.

Properties: Finesse, Light,

Shortbow. Ranged Weapon Attack +4 to hit, range 80/320ft, one target. Hit: 5 (1d6 +2 ) piercing damage.

Properties: Ammunition: range 80/320ft, Two-handed,


Special Abilities

Dirty Fighting: (2/short rest) If one pirate's attacks hits the enemy, he can choose as a bonus action to trip or disarm the target.
Sea Prowess: The pirate has advantage on acrobatics and athletics checks that involve movement on a ship and in swiming checks.
Tool Proficiency: The pirate is proficient with Vehicles (sea).

Racial Features

Ability Modifiers: +1 to all

Languages: speaks Common and one extra.

Character created at rpgtinker.com

NPC Options



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