Armor Class: 15 (Padded)

Hit Points: 15 (2d8 +6)

Speed: 30ft (9m / 6 sqr)

Proficiency: +2


STR

13 (+1)

DEX

19 (+4)

CON

17 (+3)

INT

11 (+0)

WIS

11 (+0)

CHA

15 (+2)


Skills: Acrobatics +6 Deception +4 Athletics +3 Perception +2

Saving Throws: Dexterity +6 Constitution +5

Challenge: 1/2 (100 XP)


Actions

Scimitar. Melee Weapon Attack +6 to hit, reach 5 ft, one target. Hit: 7 (1d6 +4 ) slashing damage.

Properties: Finesse, Light,

Shortbow. Ranged Weapon Attack +6 to hit, range 80/320ft, one target. Hit: 7 (1d6 +4 ) piercing damage.

Properties: Ammunition: range 80/320ft, Two-handed,


Special Abilities

Dirty Fighting: (2/short rest) If one pirate's attacks hits the enemy, he can choose as a bonus action to trip or disarm the target.
Sea Prowess: The pirate has advantage on acrobatics and athletics checks that involve movement on a ship and in swiming checks.
Tool Proficiency: The pirate is proficient with Vehicles (sea).

Racial Features

Ability Modifiers: +1 to all

Languages: speaks Common and one extra.

Character created at rpgtinker.com

NPC Options



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