Scout

Scout
Male Goblin, any alignment


Armor Class: 13 (Leather)

Hit Points: 7 (2d6 +0)

Speed: 30ft (9m / 6 sqr)

Proficiency: +2


STR

8 (-1)

DEX

15 (+2)

CON

10 (+0)

INT

8 (-1)

WIS

10 (+0)

CHA

8 (-1)


Skills: Stealth +4

Challenge: 1/4 (50XP)


Racial Features

Ability Modifiers: -2 Str, +2 Dex

Small Size: small creatures should use d6 for hit dices

Stealthy: You have proficiency in the stealth skill. (even if DMG didn't say so, all the goblins on MM got stealth)

Nimble Escape: The creature can take the Disengage or Hide action as a bonus action on each of its turns .

Darkvision: 60ft (18m / 12sqr)

Languages: speaks Common and Goblin.


Actions

Shortsword. Melee Weapon Attack +4 to hit, reach 5 ft, one target. Hit: 5 (1d6 +2 ) slashing damage.

Properties: Finesse, Light,

Longbow. Ranged Weapon Attack +4 to hit, range 150/600, one target. Hit: 6 (1d8 +2 ) piercing damage.

Properties: Ammunition: range 150/600, Heavy, Two-handed,

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