Armor Class: 13 (Leather)
Hit Points: 7 (2d6 +0)
Speed: 30ft (9m / 6 sqr)
Ability Modifiers: -2 Str, +2 Dex
Small Size: small creatures should use d6 for hit dices
Stealthy: You have proficiency in the stealth skill. (even if DMG didn't say so, all the goblins on MM got stealth)
Nimble Escape: The creature can take the Disengage or Hide action as a bonus action on each of its turns .
Darkvision: 60ft (18m / 12sqr)
Languages: speaks Common and Goblin.
Shortsword. Melee Weapon Attack +4 to hit, reach 5 ft, one target. Hit: 5 (1d6 +2 ) slashing damage.
Properties: Finesse, Light,
Longbow. Ranged Weapon Attack +4 to hit, range 150/600, one target. Hit: 6 (1d8 +2 ) piercing damage.
Properties: Ammunition: range 150/600, Heavy, Two-handed,