Armor Class: 15 (Leather)

Hit Points: 45 (6d8 +18)

Speed: 30ft (9m / 6 sqr)

Proficiency: +2


STR

13 (+1)

DEX

19 (+4)

CON

17 (+3)

INT

11 (+0)

WIS

15 (+2)

CHA

11 (+0)


Skills: Survival +4 Perception +4 Stealth +6 Nature +2

Saving Throws: Dexterity +6 Constitution +5

Challenge: 2 (450 XP)


Actions

Multiattack.The Scout makes two weapon melee attacks or two ranged attacks.

Shortsword. Melee Weapon Attack +6 to hit, reach 5 ft, one target. Hit: 7 (1d6 +4 ) slashing damage.

Properties: Finesse, Light,

Longbow. Ranged Weapon Attack +6 to hit, range 150/600ft, one target. Hit: 8 (1d8 +4 ) piercing damage.

Properties: Ammunition: range 150/600ft, Heavy, Two-handed,


Special Abilities

Tracker: The scout has advantage on survival checks to track a foe.
Wanderer: During a short rest the scout can find food and fresh water for him, provided that the land has such things.

Racial Features

Ability Modifiers: +1 to all

Languages: speaks Common and one extra.

Character created at rpgtinker.com

NPC Options



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