Armor Class: 14 (Hide)
Hit Points: 31 (7d8 +0)
Speed: 35ft (11,5m / 7 sqr)
Proficiency: +2
STR
10 (+0)
DEX
16 (+3)
CON
11 (+0)
INT
12 (+1)
WIS
11 (+0)
CHA
16 (+3)
Skills: Perception +2 Deception +5 Persuasion +5
Multiattack.The Spy makes two weapon melee attacks or two ranged attacks.
Dagger. Melee Weapon Attack +5 to hit, range 20/60ft, one target. Hit: 5 (1d4 +3 ) piercing damage. Properties: Thrown: range 20/60ft, Finesse, Light,
Light Crossbow. Ranged Weapon Attack +5 to hit, range 80/320ft, one target. Hit: 7 (1d8 +3 ) piercing damage. Properties: Ammunition: range 80/320ft, Loading, Two-handed,
Ability Modifiers: +2 Dex, +1 Wis
Fey Ancestry: You have advantage on saving throws against being charmed, and magic can’t put you to sleep.
Darkvision: 60ft (18m / 12sqr)
Trance: meditate for 4 hours instead of sleep.
Keen Senses: proficiency in the Perception skill.
Elf Weapon Training: proficiency with the longsword, shortsword, shortbow, and longbow.
Mask of the Wild: can atempt to hide in foliage or natural climate phenomena.
Languages: speaks Common and Elvish.