Armor Class: 17 (Leather, Shield)
Hit Points: 82 (11d8 +33)
Speed: 30ft (9m / 6 sqr)
Proficiency: +2
STR
16 (+3)
DEX
18 (+4)
CON
16 (+3)
INT
10 (+0)
WIS
10 (+0)
CHA
10 (+0)
Skills: Acrobatics +6 Athletics +5 Sleight of Hand +6 Stealth +6
Saving Throws: Dexterity +6 Constitution +5
Multiattack.The Swordsman makes three weapon melee attacks or three ranged attacks.
Scimitar. Melee Weapon Attack +6 to hit, reach 5 ft, one target. Hit: 7 (1d6 +4 ) slashing damage. Properties: Finesse, Light,
Shortbow. Ranged Weapon Attack +6 to hit, range 80/320ft, one target. Hit: 7 (1d6 +4 ) piercing damage. Properties: Ammunition: range 80/320ft, Two-handed,
Ability Modifiers: +2 Str, -2 Int
Rampage: When the gnoll reduces a creature to 0 hit points with a melee attack on its turn, the gnoll can take a bonus action to move up to half its speed and make a bite attack (Hit: Str + Prof, Damage: 1d4 + Str)
Darkvision: 60ft (18m / 12sqr)
Languages: speaks Gnoll.