Swordsman

Swordsman
Female Goblin, any alignment


Armor Class: 16 (Leather, Shield)

Hit Points: 31 (7d6 +7)

Speed: 30ft (9m / 6 sqr)

Proficiency: +2


STR

10 (+0)

DEX

16 (+3)

CON

12 (+1)

INT

10 (+0)

WIS

8 (-1)

CHA

10 (+0)


Skills: Stealth +5 Acrobatics +5 Athletics +2

Challenge: 1 (200 XP)


Racial Features

Ability Modifiers: -2 Str, +2 Dex

Small Size: small creatures should use d6 for hit dices

Stealthy: You have proficiency in the stealth skill. (even if DMG didn't say so, all the goblins on MM got stealth)

Nimble Escape: The creature can take the Disengage or Hide action as a bonus action on each of its turns .

Darkvision: 60ft (18m / 12sqr)

Languages: speaks Common and Goblin.


Actions

Multiattack. The Swordsman makes two weapon melee attacks or two ranged attacks.

Scimitar. Melee Weapon Attack +5 to hit, reach 5 ft, one target. Hit: 6 (1d6 +3 ) slashing damage.

Properties: Finesse, Light,

Shortbow. Ranged Weapon Attack +5 to hit, range 80/320, one target. Hit: 6 (1d6 +3 ) piercing damage.

Properties: Ammunition: range 80/320, Two-handed,

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