Armor Class: 16 (Leather, Shield)
Hit Points: 31 (7d6 +7)
Speed: 30ft (9m / 6 sqr)
Proficiency: +2
STR
10 (+0)
DEX
16 (+3)
CON
12 (+1)
INT
10 (+0)
WIS
8 (-1)
CHA
10 (+0)
Skills: Stealth +5 Acrobatics +5 Athletics +2
Multiattack.The Swordsman makes two weapon melee attacks or two ranged attacks.
Scimitar. Melee Weapon Attack +5 to hit, reach 5 ft, one target. Hit: 6 (1d6 +3 ) slashing damage. Properties: Finesse, Light,
Shortbow. Ranged Weapon Attack +5 to hit, range 80/320ft, one target. Hit: 6 (1d6 +3 ) piercing damage. Properties: Ammunition: range 80/320ft, Two-handed,
Ability Modifiers: -2 Str, +2 Dex
Small Size: small creatures should use d6 for hit dices
Stealthy: You have proficiency in the stealth skill. (even if DMG didn't say so, all the goblins on MM got stealth)
Nimble Escape: The creature can take the Disengage or Hide action as a bonus action on each of its turns .
Darkvision: 60ft (18m / 12sqr)
Languages: speaks Common and Goblin.