Armor Class: 15 (Leather, Shield)
Hit Points: 49 (9d8 +9)
Speed: 30ft (9m / 6 sqr)
Proficiency: +2
STR
13 (+1)
DEX
14 (+2)
CON
12 (+1)
INT
11 (+0)
WIS
8 (-1)
CHA
12 (+1)
Skills: Athletics +3 Acrobatics +4 Sleight of Hand +4 Stealth +4
Multiattack.The Swordsman makes two weapon melee attacks or two ranged attacks.
Scimitar. Melee Weapon Attack +4 to hit, reach 5 ft, one target. Hit: 5 (1d6 +2 ) slashing damage. Properties: Finesse, Light,
Shortbow. Ranged Weapon Attack +4 to hit, range 80/320ft, one target. Hit: 5 (1d6 +2 ) piercing damage. Properties: Ammunition: range 80/320ft, Two-handed,
Ability Modifiers: +2 Cha, +1 to Str and +1 Int (random choosen).
Fey Ancestry: You have advantage on saving throws against being charmed, and magic can’t put you to sleep.
Darkvision: 60ft (18m / 12sqr)
Skill Versatility: You gain proficiency in two skills (random choosen)
Languages: speaks Common, Elvish and one extra.