Armor Class: 12 (Padded)
Hit Points: 90 (20d8 +0)
Speed: 30ft (9m / 6 sqr)
Scimitar. Melee Weapon Attack +7 to hit, reach 5 ft, one target. Hit: 4 (1d6 +1 ) slashing damage. Properties: Finesse, Light,
Properties: Finesse, Light,
Spellcasting. the Minstrel is an 20th-level bard. Its spellcasting ability is Charisma (spell save DC 17, to hit with spell attacks +9)
Cantrips (at will): Message, Dancing Lights, Friends, Minor Illusion, Light,
1st level (4 slots): Silent Image, Charm Person, Disguise Self, Bane,
2nd level (3 slots): Knock, Animal Messenger,
3rd level (3 slots): Major Image, Bestow Curse, Tongues, Hypnotic Pattern,
4th level (3 slots): Confusion, Dimension Door, Freedom of Movement, Hallucinatory Terrain, Locate Creature,
5th level (3 slots): Awaken, Scrying,
6th level (2 slots): Find the Path, Otto's Irresistable Dance, True Seeing,
7th level (2 slots): Forcecage,
8th level (1 slots): Mind Blank,
9th level (1 slots): True Polymorph, Power Word Kill,
Ability Modifiers: +1 Wis, +2 Cha
Darkvision: 60ft (18m / 12sqr)
Celestial Resistance: You have resistante to necrotic and radiant damage.
Radiant Soul: Starting at 3rd level, you can use your action to unleash the divine energy within yourself, causing your eyes to glimmer and two luminous, incorporeal wings to sprout from your back. Your transformation lasts for 1 minute or until you end it as a bonus action. During it, you have a flying speed of 30 feet, and once on each of your turns, you can deal extra radiant damage to one target when you deal damage to it with an attack or a spell. The extra radiant damage equals your CR. Once you use this trait, you can't use it again until you finish a long rest.
Healing Hands: As an action, you can touch a creature and cause it to regain a number of hit points equal to your CR. Once you use this trait, you can't use it again until you finish a long rest.
Light Bearer: You know the light cantrip. Charisma is your spellcasting ability for it.
Languages: speaks Common and Celestial