Armor Class: 13 (Padded)
Hit Points: 110 (20d8 +20)
Speed: 30ft (9m / 6 sqr)
Scimitar. Melee Weapon Attack +8 to hit, reach 5 ft, one target. Hit: 5 (1d6 +2 ) slashing damage. Properties: Finesse, Light,
Properties: Finesse, Light,
Spellcasting. the Minstrel is an 20th-level bard. Its spellcasting ability is Charisma (spell save DC 18, to hit with spell attacks +10)
Cantrips (at will): Dancing Lights, Vicious Mockery, True Strike, Prestidigitation, Mage Hand,
1st level (4 slots): Identify,
2nd level (3 slots): Calm Emotions, Enthrall, Suggestion, Blindness/Deafness, Hold Person, Cloud of Daggers,
3rd level (3 slots): Plant Growth, Clairvoyance, Fear,
4th level (3 slots): Locate Creature, Polymorph, Freedom of Movement,
5th level (3 slots): Dominate Person,
6th level (2 slots): True Seeing, Guards and Wards, Eyebite, Mass Suggestion,
7th level (2 slots): Mirage Arcane, Mordenkainen's Magnificent Mansion, Forcecage,
8th level (1 slots): Glibness, Dominate Monster,
9th level (1 slots): Foresight,
Ability Modifiers: +1 Wis, +2 Cha
Darkvision: 60ft (18m / 12sqr)
Celestial Resistance: You have resistante to necrotic and radiant damage.
Radiant Soul: Starting at 3rd level, you can use your action to unleash the divine energy within yourself, causing your eyes to glimmer and two luminous, incorporeal wings to sprout from your back. Your transformation lasts for 1 minute or until you end it as a bonus action. During it, you have a flying speed of 30 feet, and once on each of your turns, you can deal extra radiant damage to one target when you deal damage to it with an attack or a spell. The extra radiant damage equals your CR. Once you use this trait, you can't use it again until you finish a long rest.
Healing Hands: As an action, you can touch a creature and cause it to regain a number of hit points equal to your CR. Once you use this trait, you can't use it again until you finish a long rest.
Light Bearer: You know the light cantrip. Charisma is your spellcasting ability for it.
Languages: speaks Common and Celestial