Armor Class: 14 (Studded leather)
Hit Points: 130 (20d8 +40)
Speed: 35ft (11,5m / 7 sqr)
Ability Modifiers: +2 Dex, +1 Wis
Fey Ancestry: You have advantage on saving throws against being charmed, and magic can’t put you to sleep.
Darkvision: 60ft (18m / 12sqr)
Trance: meditate for 4 hours instead of sleep.
Keen Senses: proficiency in the Perception skill.
Elf Weapon Training: proficiency with the longsword, shortsword, shortbow, and longbow.
Mask of the Wild: can atempt to hide in foliage or natural climate phenomena.
Languages: speaks Common and Elvish.
Quarterstaff. Melee Weapon Attack +5 to hit, reach 5 ft, one target. Hit: 2 (1d6 -1 ) bludgeoning damage.
Properties: Versatile (1d8),
Spellcasting. the Warden is an 20th-level druid. Its spellcasting ability is Wisdom (spell save DC 17, to hit with spell attacks +9)
Cantrips (at will): Guidance, Shillelagh, Thorn Whip, Poison Spray, Mending,
1st level (4 slots): Goodberry, Create or Destroy Water,
2nd level (3 slots): Barkskin, Locate Animals or Plants,
3rd level (3 slots): Water Walk, Feign Death, Slow, Dispel Magic,
4th level (3 slots): Conjure Minor Elementals, Grasping Vine, Control Water, Blight, Stone Shape, Polymorph,
5th level (3 slots): Commune with Nature, Awaken,
6th level (2 slots): Sunbeam, Heal,
7th level (2 slots): Plane Shift,
8th level (1 slots): Tsunami, Control Weather, Animal Shapes,
9th level (1 slots): Shapechange, Foresight,