Armor Class: 14 (Padded)
Hit Points: 130 (20d8 +40)
Speed: 30ft (9m / 6 sqr)
Scimitar. Melee Weapon Attack +9 to hit, reach 5 ft, one target. Hit: 6 (1d6 +3 ) slashing damage. Properties: Finesse, Light,
Properties: Finesse, Light,
Spellcasting. the Minstrel is an 20th-level bard. Its spellcasting ability is Charisma (spell save DC 18, to hit with spell attacks +10)
Cantrips (at will): Friends, Prestidigitation, Minor Illusion, Mending, Dancing Lights,
1st level (4 slots): Tasha's Hideous Laughter, Detect Magic, Feather Fall,
2nd level (3 slots): See Invisibility, Detect Thoughts, Blindness/Deafness, Suggestion, Animal Messenger, Hold Person,
3rd level (3 slots): Fear, Speak with Plants,
4th level (3 slots): Confusion, Hallucinatory Terrain,
5th level (3 slots): Legend Lore, Modify Memory, Teleportation Circle,
6th level (2 slots): Eyebite, True Seeing,
7th level (2 slots): Forcecage,
8th level (1 slots): Mind Blank, Feeblemind,
9th level (1 slots): Foresight, True Polymorph, Power Word Heal,
Ability Modifiers: +1 Wis, +2 Cha
Darkvision: 60ft (18m / 12sqr)
Celestial Resistance: You have resistante to necrotic and radiant damage.
Radiant Soul: Starting at 3rd level, you can use your action to unleash the divine energy within yourself, causing your eyes to glimmer and two luminous, incorporeal wings to sprout from your back. Your transformation lasts for 1 minute or until you end it as a bonus action. During it, you have a flying speed of 30 feet, and once on each of your turns, you can deal extra radiant damage to one target when you deal damage to it with an attack or a spell. The extra radiant damage equals your CR. Once you use this trait, you can't use it again until you finish a long rest.
Healing Hands: As an action, you can touch a creature and cause it to regain a number of hit points equal to your CR. Once you use this trait, you can't use it again until you finish a long rest.
Light Bearer: You know the light cantrip. Charisma is your spellcasting ability for it.
Languages: speaks Common and Celestial