Armor Class: 14 (Padded)
Hit Points: 110 (20d8 +20)
Speed: 30ft (9m / 6 sqr)
Scimitar. Melee Weapon Attack +9 to hit, reach 5 ft, one target. Hit: 6 (1d6 +3 ) slashing damage. Properties: Finesse, Light,
Properties: Finesse, Light,
Spellcasting. the Minstrel is an 20th-level bard. Its spellcasting ability is Charisma (spell save DC 18, to hit with spell attacks +10)
Cantrips (at will): Dancing Lights, True Strike, Mage Hand, Friends, Minor Illusion,
1st level (4 slots): Faerie Fire,
2nd level (3 slots): Shatter, Locate Animals or Plants, Phantasmal Force,
3rd level (3 slots): Nondetection, Feign Death, Glyph of Warding, Sending, Hypnotic Pattern, Major Image, Plant Growth, Clairvoyance,
4th level (3 slots): Hallucinatory Terrain, Freedom of Movement, Locate Creature, Compulsion,
5th level (3 slots): Raise Dead, Geas, Dream,
6th level (2 slots): Eyebite, True Seeing,
7th level (2 slots): Mirage Arcane,
8th level (1 slots): Glibness,
9th level (1 slots): True Polymorph,
Ability Modifiers: +1 Wis, +2 Cha
Darkvision: 60ft (18m / 12sqr)
Celestial Resistance: You have resistante to necrotic and radiant damage.
Radiant Soul: Starting at 3rd level, you can use your action to unleash the divine energy within yourself, causing your eyes to glimmer and two luminous, incorporeal wings to sprout from your back. Your transformation lasts for 1 minute or until you end it as a bonus action. During it, you have a flying speed of 30 feet, and once on each of your turns, you can deal extra radiant damage to one target when you deal damage to it with an attack or a spell. The extra radiant damage equals your CR. Once you use this trait, you can't use it again until you finish a long rest.
Healing Hands: As an action, you can touch a creature and cause it to regain a number of hit points equal to your CR. Once you use this trait, you can't use it again until you finish a long rest.
Light Bearer: You know the light cantrip. Charisma is your spellcasting ability for it.
Languages: speaks Common and Celestial