Armor Class: 13 (Padded)
Hit Points: 130 (20d8 +40)
Speed: 30ft (9m / 6 sqr)
Proficiency: +6
STR
11 (+0)
DEX
15 (+2)
CON
14 (+2)
INT
13 (+1)
WIS
14 (+2)
CHA
19 (+4)
Skills: Deception +10 Performance +10 Persuasion +10 Arcana +7
Saving Throws: Charisma +10 Dexterity +8
Scimitar. Melee Weapon Attack +8 to hit, reach 5 ft, one target. Hit: 5 (1d6 +2 ) slashing damage. Properties: Finesse, Light,
Spellcasting. the Minstrel is an 20th-level bard. Its spellcasting ability is Charisma (spell save DC 18, to hit with spell attacks +10)
Cantrips (at will): Light, Mending, Friends, Blade Ward, Vicious Mockery,
1st level (4 slots): Feather Fall, Detect Magic,
2nd level (3 slots): Crown of Madness, Suggestion, Phantasmal Force, Locate Animals or Plants,
3rd level (3 slots): Dispel Magic, Major Image, Speak with Plants, Fear, Feign Death,
4th level (3 slots): Hallucinatory Terrain, Dimension Door, Compulsion,
5th level (3 slots): Dream, Mass Cure Wounds, Mislead,
6th level (2 slots): Programmed Illusion, Eyebite, Otto's Irresistable Dance,
7th level (2 slots): Regenerate,
8th level (1 slots): Mind Blank,
9th level (1 slots): Foresight, Power Word Heal,
Ability Modifiers: +1 Wis, +2 Cha
Darkvision: 60ft (18m / 12sqr)
Celestial Resistance: You have resistante to necrotic and radiant damage.
Radiant Soul: Starting at 3rd level, you can use your action to unleash the divine energy within yourself, causing your eyes to glimmer and two luminous, incorporeal wings to sprout from your back. Your transformation lasts for 1 minute or until you end it as a bonus action. During it, you have a flying speed of 30 feet, and once on each of your turns, you can deal extra radiant damage to one target when you deal damage to it with an attack or a spell. The extra radiant damage equals your CR. Once you use this trait, you can't use it again until you finish a long rest.
Healing Hands: As an action, you can touch a creature and cause it to regain a number of hit points equal to your CR. Once you use this trait, you can't use it again until you finish a long rest.
Light Bearer: You know the light cantrip. Charisma is your spellcasting ability for it.
Languages: speaks Common and Celestial