Armor Class: 13 (Padded)
Hit Points: 130 (20d8 +40)
Speed: 30ft (9m / 6 sqr)
Proficiency: +6
STR
10 (+0)
DEX
15 (+2)
CON
14 (+2)
INT
11 (+0)
WIS
11 (+0)
CHA
18 (+4)
Skills: Deception +10 Performance +10
Saving Throws: Charisma +10 Dexterity +8
Scimitar. Melee Weapon Attack +8 to hit, reach 5 ft, one target. Hit: 5 (1d6 +2 ) slashing damage. Properties: Finesse, Light,
Spellcasting. the Minstrel is an 20th-level bard. Its spellcasting ability is Charisma (spell save DC 18, to hit with spell attacks +10)
Cantrips (at will): Light, Dancing Lights, Mage Hand, Mending, Message,
1st level (4 slots):
2nd level (3 slots): Shatter, Locate Animals or Plants, Hold Person, Enhance Ability, Lesser Restoration,
3rd level (3 slots): Glyph of Warding, Nondetection, Speak with Dead, Clairvoyance,
4th level (3 slots): Dimension Door, Locate Creature, Hallucinatory Terrain, Greater Invisibility,
5th level (3 slots): Awaken, Animate Objects, Mass Cure Wounds,
6th level (2 slots): Eyebite, Guards and Wards,
7th level (2 slots): Mordenkainen's Magnificent Mansion,
8th level (1 slots): Mind Blank, Glibness, Feeblemind,
9th level (1 slots): Power Word Heal, Foresight,
Ability Modifiers: +1 Wis, +2 Cha
Darkvision: 60ft (18m / 12sqr)
Celestial Resistance: You have resistante to necrotic and radiant damage.
Radiant Soul: Starting at 3rd level, you can use your action to unleash the divine energy within yourself, causing your eyes to glimmer and two luminous, incorporeal wings to sprout from your back. Your transformation lasts for 1 minute or until you end it as a bonus action. During it, you have a flying speed of 30 feet, and once on each of your turns, you can deal extra radiant damage to one target when you deal damage to it with an attack or a spell. The extra radiant damage equals your CR. Once you use this trait, you can't use it again until you finish a long rest.
Healing Hands: As an action, you can touch a creature and cause it to regain a number of hit points equal to your CR. Once you use this trait, you can't use it again until you finish a long rest.
Light Bearer: You know the light cantrip. Charisma is your spellcasting ability for it.
Languages: speaks Common and Celestial