Armor Class: 18 (Half plate, Shield)

Hit Points: 150 (20d8 +60)

Speed: 30ft (9m / 6 sqr)

Proficiency: +6


STR

13 (+1)

DEX

12 (+1)

CON

17 (+3)

INT

11 (+0)

WIS

19 (+4)

CHA

15 (+2)


Skills: Religion +6 Insight +10 Medicine +10 Persuasion +8

Saving Throws: Wisdom +10 Constitution +9

Challenge: 12 (8400 XP)


Actions

Mace. Melee Weapon Attack +7 to hit, reach 5 ft, one target. Hit: 4 (1d6 +1 ) bludgeoning damage.

Properties: WOLOLO!,


Spells

Spellcasting. the Acolyte is an 20th-level cleric. Its spellcasting ability is Wisdom (spell save DC 18, to hit with spell attacks +10)

Cantrips (at will): Guidance, Spare the Dying, Sacred Flame, Chill Touch, Resistance,

1st level (4 slots): Thunderwave, Inflict Wounds, Charm Person, Ray of Sickness, Cure Wounds,

2nd level (3 slots): Locate Object, Spike Growth, Magic Weapon, Barkskin, Scorching Ray, Gentle Repose,

3rd level (3 slots): Magic Circle,

4th level (3 slots): Wall of Fire, Banishment, Arcane Eye,

5th level (3 slots): Cloudkill,

6th level (2 slots): Find the Path, Planar Ally, Heroes' Feast,

7th level (2 slots): Plane Shift,

8th level (1 slots): Control Weather,

9th level (1 slots): Gate, Mass Heal, Astral Projection, True Resurrection,

Click here to see spells descriptions (external tool)


Special Abilities

Potion of Healing: The healer carries a potion of healing (2d4+2 healing as a action) and a Healer's Kit.
Chosen of Gods: Once per week, as an act of incredible courage the acolyte can sacrifice himself to protect other. The DM can roll a d20 and add acolyte CR to this roll. If the check gets 20 or more the acolyte can receive one of the random bonuses: Regain one spell slot of his greater slot available; Maximize the healing of a spell, grant one target resitance/advantage against the next damage/saving throw.

Racial Features

Ability Modifiers: +1 Wis, +2 Cha

Darkvision: 60ft (18m / 12sqr)

Celestial Resistance: You have resistante to necrotic and radiant damage.

Radiant Soul: Starting at 3rd level, you can use your action to unleash the divine energy within yourself, causing your eyes to glimmer and two luminous, incorporeal wings to sprout from your back. Your transformation lasts for 1 minute or until you end it as a bonus action. During it, you have a flying speed of 30 feet, and once on each of your turns, you can deal extra radiant damage to one target when you deal damage to it with an attack or a spell. The extra radiant damage equals your CR. Once you use this trait, you can't use it again until you finish a long rest.

Healing Hands: As an action, you can touch a creature and cause it to regain a number of hit points equal to your CR. Once you use this trait, you can't use it again until you finish a long rest.

Light Bearer: You know the light cantrip. Charisma is your spellcasting ability for it.

Languages: speaks Common and Celestial

Character created at rpgtinker.com

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