Armor Class: 18 (Half plate, Shield)
Hit Points: 130 (20d8 +40)
Speed: 30ft (9m / 6 sqr)
Ability Modifiers: +2 Dex, +1 Wis
Expert Forgery: You can duplicate other creatures' handwriting and craftwork. You have advantage on all checks made to produce forgeries or duplicates of existing objects.
Kenku Training: You gain proficiency in two skills (randomly choosen from Acrobatics, Deception, Stealth or Sleight of Hand)
Mimicry: You can mimic sounds you have heard, including voices. A creature that hears the sounds you make can tell they are imitations with a successful Wisdom (Insight) check opposed by your Charisma (Deception) check.
Languages: You can read and write Common and Auran, but you can speak only by using your Mimicry trait.
Mace. Melee Weapon Attack +7 to hit, reach 5 ft, one target. Hit: 4 (1d6 +1 ) bludgeoning damage.
Spellcasting. the Acolyte is an 20th-level cleric. Its spellcasting ability is Wisdom (spell save DC 17, to hit with spell attacks +9)
Cantrips (at will): Spare the Dying, Mending, Thaumaturgy, Guidance, Sacred Flame,
1st level (4 slots): Bless, Sanctuary, Bane, Cure Wounds,
2nd level (3 slots): Calm Emotions, Enhance Ability, Hold Person,
3rd level (3 slots): Bestow Curse, Clairvoyance, Dispel Magic, Mass Healing Word,
4th level (3 slots): Guardian of Faith, Stone Shape, Death Ward, Banishment, Freedom of Movement,
5th level (3 slots): Contagion, Insect Plague,
6th level (2 slots): Create Undead,
7th level (2 slots): Plane Shift, Fire Storm,
8th level (1 slots): Holy Aura, Antimagic Field,
9th level (1 slots): Mass Heal, True Ressurection,