Armor Class: 18 (Half plate, Shield)

Hit Points: 130 (20d8 +40)

Speed: 30ft (9m / 6 sqr)

Proficiency: +6


13 (+1)


12 (+1)


14 (+2)


8 (-1)


16 (+3)


12 (+1)

Skills: Stealth +7 Acrobatics +7 Religion +5 Insight +9

Challenge: 12 (8400 XP)

Racial Features

Ability Modifiers: +2 Dex, +1 Wis

Expert Forgery: You can duplicate other creatures' handwriting and craftwork. You have advantage on all checks made to produce forgeries or duplicates of existing objects.

Kenku Training: You gain proficiency in two skills (randomly choosen from Acrobatics, Deception, Stealth or Sleight of Hand)

Mimicry: You can mimic sounds you have heard, including voices. A creature that hears the sounds you make can tell they are imitations with a successful Wisdom (Insight) check opposed by your Charisma (Deception) check.

Languages: You can read and write Common and Auran, but you can speak only by using your Mimicry trait.

Special Abilities

Potion of Healing: The healer carries a potion of healing (2d4+2 healing as a action) and a Healer's Kit.
Chosen of Gods: Once per month, as an act of incredible courage the acolyte can sacrifice himself to protect other. The DM can roll a d20 and add acolyte CR to this roll. If the check gets 20 or more the acolyte can receive one of the random bonuses: Regain one spell slot of level 1; Maximize the healing of a spell, grant one target resitance/advantage agains the next damage/saving throw.


Mace. Melee Weapon Attack +7 to hit, reach 5 ft, one target. Hit: 4 (1d6 +1 ) bludgeoning damage.

Properties: WOLOLO!,


Spellcasting. the Acolyte is an 20th-level cleric. Its spellcasting ability is Wisdom (spell save DC 17, to hit with spell attacks +9)

Cantrips (at will): Spare the Dying, Mending, Thaumaturgy, Guidance, Sacred Flame,

1st level (4 slots): Bless, Sanctuary, Bane, Cure Wounds,

2nd level (3 slots): Calm Emotions, Enhance Ability, Hold Person,

3rd level (3 slots): Bestow Curse, Clairvoyance, Dispel Magic, Mass Healing Word,

4th level (3 slots): Guardian of Faith, Stone Shape, Death Ward, Banishment, Freedom of Movement,

5th level (3 slots): Contagion, Insect Plague,

6th level (2 slots): Create Undead,

7th level (2 slots): Plane Shift, Fire Storm,

8th level (1 slots): Holy Aura, Antimagic Field,

9th level (1 slots): Mass Heal, True Ressurection,

Click here to see spells descriptions (external tool)

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