Armor Class: 17 (Half plate, Shield)
Hit Points: 105 (14d8 +42)
Speed: 30ft (9m / 6 sqr)
Proficiency: +5
STR
16 (+3)
DEX
10 (+0)
CON
16 (+3)
INT
8 (-1)
WIS
18 (+4)
CHA
12 (+1)
Skills: Intimidation +6 Religion +4 Insight +9 Medicine +9 Persuasion +6
Saving Throws: Wisdom +9 Constitution +8
Mace. Melee Weapon Attack +8 to hit, reach 5 ft, one target. Hit: 6 (1d6 +3 ) bludgeoning damage. Properties: WOLOLO!,
Spellcasting. the Acolyte is an 14th-level cleric. Its spellcasting ability is Wisdom (spell save DC 17, to hit with spell attacks +9)
Cantrips (at will): Guidance, Sacred Flame, Resistance, Produce Flame, Druidcraft,
1st level (4 slots): Inflict Wounds, Thunderwave, Protection from Evil and Good, Cure Wounds,
2nd level (3 slots): Continual Flame, Hold Person, Calm Emotions,
3rd level (3 slots): Blink, Water Walk, Protection from Energy, Spirit Guardian, Tongues,
4th level (3 slots): Stoneskin,
5th level (2 slots): Tree Stride, Greater Restoration, Flame Strike,
6th level (1 slots): Word of Recall,
7th level (1 slots): Regenerate, Symbol,
Ability Modifiers: +2 Str, -2 Int
Aggressive: As a bonus action, the creature can move up to its speed toward a hostile creature that it can see.
Menacing: You have proficiency in the intimidate skill. (even if DMG didn't say so, all the orcs on MM got intimidation)
Darkvision: 60ft (18m / 12sqr)
Languages: speaks Common and Orc.