Armor Class: 17 (Half plate, Shield)

Hit Points: 105 (14d8 +42)

Speed: 30ft (9m / 6 sqr)

Proficiency: +5


16 (+3)


10 (+0)


16 (+3)


8 (-1)


18 (+4)


12 (+1)

Skills: Intimidation +6 Religion +4 Insight +9 Medicine +9 Persuasion +6

Saving Throws: Wisdom +9 Constitution +8

Challenge: 8 (3900 XP)

Racial Features

Ability Modifiers: +2 Str, -2 Int

Aggressive: As a bonus action, the creature can move up to its speed toward a hostile creature that it can see.

Menacing: You have proficiency in the intimidate skill. (even if DMG didn't say so, all the orcs on MM got intimidation)

Darkvision: 60ft (18m / 12sqr)

Languages: speaks Common and Orc.

Special Abilities

Potion of Healing: The healer carries a potion of healing (2d4+2 healing as a action) and a Healer's Kit.
Chosen of Gods: Once per month, as an act of incredible courage the acolyte can sacrifice himself to protect other. The DM can roll a d20 and add acolyte CR to this roll. If the check gets 20 or more the acolyte can receive one of the random bonuses: Regain one spell slot of level 1; Maximize the healing of a spell, grant one target resitance/advantage agains the next damage/saving throw.


Mace. Melee Weapon Attack +8 to hit, reach 5 ft, one target. Hit: 6 (1d6 +3 ) bludgeoning damage.

Properties: WOLOLO!,


Spellcasting. the Acolyte is an 14th-level cleric. Its spellcasting ability is Wisdom (spell save DC 17, to hit with spell attacks +9)

Cantrips (at will): Thaumaturgy, Sacred Flame, Spare the Dying, Light, Guidance,

1st level (4 slots): Bless, Cure Wounds,

2nd level (3 slots): Warding Bond, Spiritual Weapon, Calm Emotions, Zone of Truth,

3rd level (3 slots): Daylight, Protection from Energy, Animate Dead, Bestow Curse,

4th level (3 slots): Banishment, Death Ward,

5th level (2 slots): Contagion, Flame Strike, Insect Plague,

6th level (1 slots): Create Undead, True Seeing,

7th level (1 slots): Divine Word, Conjure Celestial,

Click here to see spells descriptions (external tool)

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