Armor Class: 17 (Half plate, Shield)

Hit Points: 60 (8d8 +24)

Speed: 30ft (9m / 6 sqr)

Proficiency: +3


STR

16 (+3)

DEX

10 (+0)

CON

16 (+3)

INT

8 (-1)

WIS

18 (+4)

CHA

12 (+1)


Skills: Intimidation +4 Religion +2 Insight +7 Medicine +7 Persuasion +4

Saving Throws: Wisdom +7 Constitution +6

Challenge: 4 (1100 XP)


Actions

Mace. Melee Weapon Attack +6 to hit, reach 5 ft, one target. Hit: 6 (1d6 +3 ) bludgeoning damage.

Properties: WOLOLO!,


Spells

Spellcasting. the Acolyte is an 8th-level cleric. Its spellcasting ability is Wisdom (spell save DC 15, to hit with spell attacks +7)

Cantrips (at will): Produce Flame, Chill Touch, Druidcraft, Resistance,

1st level (4 slots): Healing Word, Fog Cloud, Ray of Sickness, Cure Wounds,

2nd level (3 slots): Aid, Calm Emotions, Silence,

3rd level (3 slots): Clairvoyance, Wind Wall, Animate Dead, Create Food and Water,

4th level (2 slots): Divination,

Click here to see spells descriptions (external tool)


Special Abilities

Potion of Healing: The healer carries a potion of healing (2d4+2 healing as a action) and a Healer's Kit.
Chosen of Gods: Once per week, as an act of incredible courage the acolyte can sacrifice himself to protect other. The DM can roll a d20 and add acolyte CR to this roll. If the check gets 20 or more the acolyte can receive one of the random bonuses: Regain one spell slot of his greater slot available; Maximize the healing of a spell, grant one target resitance/advantage against the next damage/saving throw.

Racial Features

Ability Modifiers: +2 Str, -2 Int

Aggressive: As a bonus action, the creature can move up to its speed toward a hostile creature that it can see.

Menacing: You have proficiency in the intimidate skill. (even if DMG didn't say so, all the orcs on MM got intimidation)

Darkvision: 60ft (18m / 12sqr)

Languages: speaks Common and Orc.

Character created at rpgtinker.com

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