Armor Class: 14 (with mage armor)
Hit Points: 110 (20d8 +20)
Speed: 30ft (9m / 6 sqr)
Ability Modifiers: +2 Dex, +1 Wis
Expert Forgery: You can duplicate other creatures' handwriting and craftwork. You have advantage on all checks made to produce forgeries or duplicates of existing objects.
Kenku Training: You gain proficiency in two skills (randomly choosen from Acrobatics, Deception, Stealth or Sleight of Hand)
Mimicry: You can mimic sounds you have heard, including voices. A creature that hears the sounds you make can tell they are imitations with a successful Wisdom (Insight) check opposed by your Charisma (Deception) check.
Languages: You can read and write Common and Auran, but you can speak only by using your Mimicry trait.
Quarterstaff. Melee Weapon Attack +5 to hit, reach 5 ft, one target. Hit: 2 (1d6 -1 ) bludgeoning damage.
Properties: Versatile (1d8),
Spellcasting. the Arcanist is an 20th-level wizard. Its spellcasting ability is Intelligence (spell save DC 16, to hit with spell attacks +8)
Cantrips (at will): Message, Dancing Lights, Minor IlIusion, Mage Hand, Shocking Grasp,
1st level (4 slots): Feather Fall, Mage Armor,
2nd level (3 slots): Flaming Sphere, Mirror Image, Levitate,
3rd level (3 slots): Lightning Bolt, Vampiric Touch, Sleet Storm, Hypnotic Pattern,
4th level (3 slots): Banishment, Greater Invisibility, Dimension Door , Confusion, Arcane Eye,
5th level (3 slots): Bigby's Hand, Passwall,
6th level (2 slots): Circle of Death, Otiluke's Freezing Sphere,
7th level (2 slots): Mirage Arcana,
8th level (1 slots): Maze, Feeblemind,
9th level (1 slots): Wish, Power Word Kill,