Armor Class: 11 (Padded)
Hit Points: 11 (2d8 +2)
Speed: 30ft (9m / 6 sqr)
Proficiency: +2
Skills: Insight +6 Persuasion +5 Investigation +4 History +4
Saving Throws:
Wisdom +6 Charisma +5
Challenge: 1/8 (25 XP)
Actions
Light Hammer. Melee Weapon Attack +2 to hit, Light, one target. Hit: 2 (1d4 +0 ) bludgeoning damage.Properties: Light, Thrown: range 20/60ft,
I Know my job: If the artisan don't have a item that can be made with a tool that he is proficient, he know with some precision where, how long and how much it will take to find/make it. He must make a WIS check vs CD to succeed, the DM must choose the DC acordingly to the item rarity. He is considered proficient with that check.And we make our profession: Mostly of the artisans are members of a guild and they can easly send messages to each other within a normal horse travelling day without spending money. This can be used to alarm others from thieves and burglars, or any other news.Tool Proficiency: The artisan is proficient with a number of tools equal to his WIS modifier (at least one). He can also choose to spent 'two' of this points to be expetise with a tool, doubling its proficiency.
Racial Features
Ability Modifiers: +1 to all
Languages: speaks Common and one extra.
Character created at rpgtinker.com