Armor Class: 15 (Chain shirt)

Hit Points: 13 (2d6 +6)

Speed: 30ft (9m / 6 sqr)

Proficiency: +2


STR

16 (+3)

DEX

16 (+3)

CON

16 (+3)

INT

10 (+0)

WIS

12 (+1)

CHA

10 (+0)


Skills: Stealth +5 Intimidation +2 Athletics +5 Animal Handling +3 Survival +3

Saving Throws: Strength +5 Constitution +5

Challenge: 1 (200 XP)


Racial Features

Ability Modifiers: -2 Str, +2 Dex

Small Size: small creatures should use d6 for hit dices

Stealthy: You have proficiency in the stealth skill. (even if DMG didn't say so, all the goblins on MM got stealth)

Nimble Escape: The creature can take the Disengage or Hide action as a bonus action on each of its turns .

Darkvision: 60ft (18m / 12sqr)

Languages: speaks Common and Goblin.


Special Abilities

Indomitable: The berserker has advantage on saving throws against being frightened.
You are comming with me: When the berserker drops to 0 hit points he can try to make one melee weapon attack as a reaction to one enemy at 5ft of him.

Actions

Greataxe. Melee Weapon Attack +5 to hit, reach 5 ft, one target. Hit: 9 (1d12 +3 ) slashing damage.

Properties: Heavy, Two-handed,

Javelin. Melee Weapon Attack +5 to hit, range 30/120, one target. Hit: 6 (1d6 +3 ) piercing damage.

Properties: Thrown: range 30/120,

NPC Options



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