Armor Class: 15 (Chain shirt)

Hit Points: 60 (8d8 +24)

Speed: 30ft (9m / 6 sqr)

Proficiency: +2


18 (+4)


14 (+2)


16 (+3)


10 (+0)


12 (+1)


10 (+0)

Skills: Intimidation +2 Athletics +6 Animal Handling +3 Survival +3

Saving Throws: Strength +6 Constitution +5

Challenge: 3 (700 XP)


Multiattack.The Berserker makes two weapon melee attacks or two ranged attacks.

Greataxe. Melee Weapon Attack +6 to hit, reach 5 ft, one target. Hit: 10 (1d12 +4 ) slashing damage.

Properties: Heavy, Two-handed,

Javelin. Melee Weapon Attack +6 to hit, range 30/120ft, one target. Hit: 7 (1d6 +4 ) piercing damage.

Properties: Thrown: range 30/120ft,

Special Abilities

Indomitable: The berserker has advantage on saving throws against being frightened.
You are comming with me: When the berserker drops to 0 hit points he can try to make one melee weapon attack as a reaction to one enemy at 5ft of him.

Racial Features

Martial Advantage: Once per turn, the hobgoblin can deal 10 (3d6) extra damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the hobgoblin that isn't incapacitated.

Darkvision: 60ft (18m / 12sqr)

Languages: speaks Common and Goblin.

Character created at

NPC Options

Print / PDF

Please support us! Click here sometimes XD
Sorry for the inconvenience.

Other Tools: