Armor Class: 15 (Chain shirt)

Hit Points: 120 (16d8 +48)

Speed: 30ft (9m / 6 sqr)

Proficiency: +2


20 (+5)


14 (+2)


16 (+3)


8 (-1)


12 (+1)


10 (+0)

Skills: Intimidation +2 Athletics +7 Animal Handling +3 Survival +3 Sleight of Hand +4

Saving Throws: Strength +7 Constitution +5

Challenge: 5 (1800 XP)


Multiattack.The Berserker makes three weapon melee attacks or three ranged attacks.

Greataxe. Melee Weapon Attack +7 to hit, reach 5 ft, one target. Hit: 11 (1d12 +5 ) slashing damage.

Properties: Heavy, Two-handed,

Javelin. Melee Weapon Attack +7 to hit, range 30/120ft, one target. Hit: 8 (1d6 +5 ) piercing damage.

Properties: Thrown: range 30/120ft,

Special Abilities

Indomitable: The berserker has advantage on saving throws against being frightened.
You are comming with me: When the berserker drops to 0 hit points he can try to make one melee weapon attack as a reaction to one enemy at 5ft of him.

Racial Features

Ability Modifiers: +2 Str, -2 Int

Aggressive: As a bonus action, the creature can move up to its speed toward a hostile creature that it can see.

Menacing: You have proficiency in the intimidate skill. (even if DMG didn't say so, all the orcs on MM got intimidation)

Darkvision: 60ft (18m / 12sqr)

Languages: speaks Common and Orc.

Character created at

NPC Options

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