Armor Class: 15 (with mage armor)
Hit Points: 67 (9d8 +27)
Speed: 30ft (9m / 6 sqr)
Ability Modifiers: +2 Str, -2 Int
Rampage: When the gnoll reduces a creature to 0 hit points with a melee attack on its turn, the gnoll can take a bonus action to move up to half its speed and make a bite attack (Hit: Str + Prof, Damage: 1d4 + Str)
Darkvision: 60ft (18m / 12sqr)
Languages: speaks Gnoll.
Quarterstaff. Melee Weapon Attack +5 to hit, reach 5 ft, one target. Hit: 4 (1d6 +1 ) bludgeoning damage.
Properties: Versatile (1d8),
Spellcasting. the Evoker is an 9th-level wizard. Its spellcasting ability is Intelligence (spell save DC 15, to hit with spell attacks +7)
Cantrips (at will): Dancing Lights, Acid Splash, Mage Hand, Prestidigitation,
1st level (4 slots): Thunderwave, Expeditious Retreat, Mage Armor,
2nd level (3 slots): Flaming Sphere, Darkvision, Cloud of Daggers, Melf's Acid Arrow,
3rd level (3 slots): Fireball, Blink,
4th level (3 slots): Ice Storm, Greater Invisibility,
5th level (1 slots): Wall of Force, Cloudkill,