Armor Class: 16 (with mage armor)
Hit Points: 13 (2d6 +6)
Speed: 30ft (9m / 6 sqr)
Ability Modifiers: -2 Str, +2 Dex
Small Size: small creatures should use d6 for hit dices
Stealthy: You have proficiency in the stealth skill. (even if DMG didn't say so, all the goblins on MM got stealth)
Nimble Escape: The creature can take the Disengage or Hide action as a bonus action on each of its turns .
Darkvision: 60ft (18m / 12sqr)
Languages: speaks Common and Goblin.
Quarterstaff. Melee Weapon Attack +1 to hit, reach 5 ft, one target. Hit: 2 (1d6 -1 ) bludgeoning damage.
Properties: Versatile (1d8),
Spellcasting. the Evoker is an 2nd-level wizard. Its spellcasting ability is Intelligence (spell save DC 14, to hit with spell attacks +6)
Cantrips (at will): Dancing Lights, Ray of Frost, Acid Splash,
1st level (3 slots): Color Spray, Magic Missile, Witch Bolt, Burning Hands, Mage Armor,