Armor Class: 13 (Padded)

Hit Points: 15 (2d6 +8)

Speed: 30ft (9m / 6 sqr)

Proficiency: +2


STR

14 (+2)

DEX

14 (+2)

CON

18 (+4)

INT

10 (+0)

WIS

14 (+2)

CHA

10 (+0)


Skills: Stealth +4 Nature +2 Animal Handling +4 Intimidation +2 Athletics +4

Saving Throws: Constitution +6 Strength +4

Challenge: 1/4 (50XP)


Racial Features

Ability Modifiers: -2 Str, +2 Dex

Small Size: small creatures should use d6 for hit dices

Stealthy: You have proficiency in the stealth skill. (even if DMG didn't say so, all the goblins on MM got stealth)

Nimble Escape: The creature can take the Disengage or Hide action as a bonus action on each of its turns .

Darkvision: 60ft (18m / 12sqr)

Languages: speaks Common and Goblin.


Special Abilities

Green Thumb: The farmer has advantage on nature and survival skills to identify/locate a specimen of the local flora and fauna.
Rex: The farmer has a loyal sheppard dog, he has advantage on animal handling rolls with it
Tool Proficiency: The farmer is proficient with Vehicles (land).

Actions

Javelin. Melee Weapon Attack +4 to hit, range 30/120, one target. Hit: 5 (1d6 +2 ) piercing damage.

Properties: Thrown: range 30/120, It's actually a pitchfork,

NPC Options



Print


Other Tools:




Please support us! Click here sometimes XD
Sorry for the inconvenience.