Armor Class: 12 (Padded)
Hit Points: 11 (2d6 +4)
Speed: 30ft (9m / 6 sqr)
Ability Modifiers: -2 Str, +2 Dex
Small Size: small creatures should use d6 for hit dices
Stealthy: You have proficiency in the stealth skill. (even if DMG didn't say so, all the goblins on MM got stealth)
Nimble Escape: The creature can take the Disengage or Hide action as a bonus action on each of its turns .
Darkvision: 60ft (18m / 12sqr)
Languages: speaks Common and Goblin.
Unarmed. Melee Weapon Attack +1 to hit, reach 5 ft, one target. Hit: 1 (1d1 -1 ) bludgeoning damage.
Properties: Punch him!,