Armor Class: 18 (Full Plate Armor)

Hit Points: 90 (12d8 +36)

Speed: 30ft (9m / 6 sqr)

Proficiency: +2


STR

20 (+5)

DEX

10 (+0)

CON

16 (+3)

INT

8 (-1)

WIS

12 (+1)

CHA

14 (+2)


Skills: Intimidation +4 Religion +1 Athletics +7 Persuasion +4 History +1

Saving Throws: Strength +7 Constitution +5

Challenge: 5 (1800 XP)


Actions

Multiattack.The Holy Champion makes three weapon melee attacks or three ranged attacks.

Greatsword. Melee Weapon Attack +7 to hit, reach 5 ft, one target. Hit: 12 (2d6 +5 ) slashing damage.

Properties: Heavy, Two-handed,

Longbow. Ranged Weapon Attack +2 to hit, range 150/600ft, one target. Hit: 4 (1d8 +0 ) piercing damage.

Properties: Ammunition: range 150/600ft, Heavy, Two-handed,


Special Abilities

Exemplar: The champion is a example to the citizens due to its strict condute and known status. Due to that he can find a place to hide, rest, or recuperate among other commoners, unless he shows to be a danger to them.
Holy Servant: Once per short rest the champion can conjure, as a bonus action, the spell Healing Word (1d4 + Cha, range 60ft).
Tool Proficiency: The champion is proficient with Vehicles (land).

Racial Features

Ability Modifiers: +2 Str, -2 Int

Aggressive: As a bonus action, the creature can move up to its speed toward a hostile creature that it can see.

Menacing: You have proficiency in the intimidate skill. (even if DMG didn't say so, all the orcs on MM got intimidation)

Darkvision: 60ft (18m / 12sqr)

Languages: speaks Common and Orc.

Character created at rpgtinker.com

NPC Options



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