Armor Class: 11 (Padded)

Hit Points: 11 (2d6 +4)

Speed: 25ft (7,5m / 5 sqr)

Proficiency: +2


STR

10 (+0)

DEX

10 (+0)

CON

15 (+2)

INT

14 (+2)

WIS

16 (+3)

CHA

18 (+4)


Skills: Insight +5 Persuasion +6 Deception +6 Investigation +4

Saving Throws: Charisma +6 Wisdom +5

Challenge: 1/8 (25 XP)


Racial Features

Ability Modifiers: +1 Con, +2 Int

Small Size: small creatures should use d6 for hit dices

Gnome Cunning: You have advantage on all Intelligence, Wisdom, and Charisma saving throws against magic.

Artificer’s Lore: Twice proficiency bonus on History related to alchemical, magical or technological items.

Tinker: Proficiency with Artisan's tools and can create mechanical tools. PH pg. 47

Darkvision: 60ft (18m / 12sqr)

Languages: speaks Common and Gnomish


Special Abilities

The first to know: All the gossip from the city cames to the tavern first.
I know a guy: Due to his job, a innkeeper has some known contacts on the underworld. With a proper gold or persuation, he can make things happen.

Actions

Dagger. Melee Weapon Attack +2 to hit, range 20/60, one target. Hit: 2 (1d4 +0 ) piercing damage.

Properties: Thrown: range 20/60, Finesse, Light, It's actually a kitchen knife,

NPC Options



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