Armor Class: 13 (Leather)

Hit Points: 15 (2d8 +6)

Speed: 30ft (9m / 6 sqr)

Proficiency: +2


STR

19 (+4)

DEX

15 (+2)

CON

17 (+3)

INT

11 (+0)

WIS

13 (+1)

CHA

11 (+0)


Skills: Intimidation +2 Perception +3 Persuasion +2 Athletics +6

Saving Throws: Strength +6 Constitution +5

Challenge: 1/2 (100 XP)


Racial Features

Ability Modifiers: +1 to all

Languages: speaks Common and one extra.


Special Abilities

Strenght in numbers: As Pack Tactics. The creature has advantage on attack rolls against an enemy if at least one of the creatures allies is within 5 feet of the enemy and the ally isn't incapacitated.
Fear when alone: The militia is high succeptible to moral and mind effects when left alone. If no ally is on sight or further than 60ft the militia has disvantage on WIS, INT and CHA saving throws.

Actions

Javelin. Melee Weapon Attack +6 to hit, range 30/120, one target. Hit: 7 (1d6 +4 ) piercing damage.

Properties: Thrown: range 30/120,

Dagger. Melee Weapon Attack +6 to hit, range 20/60, one target. Hit: 6 (1d4 +4 ) piercing damage.

Properties: Thrown: range 20/60, Finesse, Light,

NPC Options



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