Armor Class: 15 (Chain shirt)

Hit Points: 26 (4d6 +12)

Speed: 30ft (9m / 6 sqr)

Proficiency: +2


STR

16 (+3)

DEX

16 (+3)

CON

16 (+3)

INT

10 (+0)

WIS

10 (+0)

CHA

12 (+1)


Skills: Stealth +5 Athletics +5 Intimidation +3 Perception +2 Persuasion +3

Saving Throws: Strength +5 Constitution +5

Challenge: 1/2 (100 XP)


Actions

Pike. Melee Weapon Attack +5 to hit, reach 10 ft, one target. Hit: 8 (1d10 +3 ) piercing damage.

Properties: Heavy, Reach, Two-handed,

Javelin. Melee Weapon Attack +5 to hit, range 30/120ft, one target. Hit: 6 (1d6 +3 ) piercing damage.

Properties: Thrown: range 30/120ft,


Special Abilities

Reach Attack: Once per short rest, as a reaction, the pikeman can attack one enemy that enters its reach.
Cavalary nemesis: As as action the pikeman can ready its action to stop a incoming rider, attackin the target when he gets on the pikemans weapon range. He can choose to attack the enemy horse and such attack is a automatic critical. Or he can choose to attack the cavalier, doing so he cavalier must make a Strenght saving throw vs the pikeman attack. The CD is 8 + prof + STR bonus. On failure the cavalier is droped from its mount and receives damage equal to the weapon normal damage.

Racial Features

Ability Modifiers: -2 Str, +2 Dex

Small Size: small creatures should use d6 for hit dices

Stealthy: You have proficiency in the stealth skill. (even if DMG didn't say so, all the goblins on MM got stealth)

Nimble Escape: The creature can take the Disengage or Hide action as a bonus action on each of its turns .

Darkvision: 60ft (18m / 12sqr)

Languages: speaks Common and Goblin.

Character created at rpgtinker.com

NPC Options



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