Armor Class: 15 (Chain shirt)

Hit Points: 26 (4d6 +12)

Speed: 30ft (9m / 6 sqr)

Proficiency: +2


STR

16 (+3)

DEX

16 (+3)

CON

16 (+3)

INT

10 (+0)

WIS

10 (+0)

CHA

12 (+1)


Skills: Stealth +5 Athletics +5 Intimidation +3 Perception +2 Persuasion +3

Saving Throws: Strength +5 Constitution +5

Challenge: 1/2 (100 XP)


Racial Features

Ability Modifiers: -2 Str, +2 Dex

Small Size: small creatures should use d6 for hit dices

Stealthy: You have proficiency in the stealth skill. (even if DMG didn't say so, all the goblins on MM got stealth)

Nimble Escape: The creature can take the Disengage or Hide action as a bonus action on each of its turns .

Darkvision: 60ft (18m / 12sqr)

Languages: speaks Common and Goblin.


Special Abilities

Cavalary nemesis: As as action the pikeman can ready its action to stop a incoming rider, attackin the target when he gets on the pikemans weapon range. He can choose to attack the enemy horse and such attack is a automatic critical. Or he can choose to attack the cavalier, doing so he cavalier must make a Strenght saving throw vs the pikeman attack. The CD is 8 + prof + STR bonus. On failure the cavalier is droped from its mount and receives damage equal to the weapon normal damage.

Actions

Multiattack. The Pikeman makes one weapon melee attack or one ranged attack.

Pike. Melee Weapon Attack +5 to hit, reach 10 ft, one target. Hit: 8 (1d10 +3 ) piercing damage.

Properties: Heavy, Reach, Two-handed,

Javelin. Melee Weapon Attack +5 to hit, range 30/120, one target. Hit: 6 (1d6 +3 ) piercing damage.

Properties: Thrown: range 30/120,

NPC Options



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