Armor Class: 15 (Chain shirt)

Hit Points: 45 (6d8 +18)

Speed: 30ft (9m / 6 sqr)

Proficiency: +2


STR

19 (+4)

DEX

15 (+2)

CON

17 (+3)

INT

11 (+0)

WIS

11 (+0)

CHA

13 (+1)


Skills: Athletics +6 Intimidation +3 Perception +2 Persuasion +3

Saving Throws: Strength +6 Constitution +5

Challenge: 2 (450 XP)


Actions

Multiattack.The Pikeman makes two weapon melee attacks or two ranged attacks.

Pike. Melee Weapon Attack +6 to hit, reach 10 ft, one target. Hit: 9 (1d10 +4 ) piercing damage.

Properties: Heavy, Reach, Two-handed,

Javelin. Melee Weapon Attack +6 to hit, range 30/120ft, one target. Hit: 7 (1d6 +4 ) piercing damage.

Properties: Thrown: range 30/120ft,


Special Abilities

Reach Attack: Once per short rest, as a reaction, the pikeman can attack one enemy that enters its reach.
Cavalary nemesis: As as action the pikeman can ready its action to stop a incoming rider, attackin the target when he gets on the pikemans weapon range. He can choose to attack the enemy horse and such attack is a automatic critical. Or he can choose to attack the cavalier, doing so he cavalier must make a Strenght saving throw vs the pikeman attack. The CD is 8 + prof + STR bonus. On failure the cavalier is droped from its mount and receives damage equal to the weapon normal damage.

Racial Features

Ability Modifiers: +1 to all

Languages: speaks Common and one extra.

Character created at rpgtinker.com

NPC Options



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