Armor Class: 15 (Chain shirt)

Hit Points: 45 (6d8 +18)

Speed: 30ft (9m / 6 sqr)

Proficiency: +2


STR

19 (+4)

DEX

15 (+2)

CON

17 (+3)

INT

11 (+0)

WIS

11 (+0)

CHA

13 (+1)


Skills: Athletics +6 Intimidation +3 Perception +2 Persuasion +3

Saving Throws: Strength +6 Constitution +5

Challenge: 2 (450 XP)


Racial Features

Ability Modifiers: +1 to all

Languages: speaks Common and one extra.


Special Abilities

Cavalary nemesis: As as action the pikeman can ready its action to stop a incoming rider, attackin the target when he gets on the pikemans weapon range. He can choose to attack the enemy horse and such attack is a automatic critical. Or he can choose to attack the cavalier, doing so he cavalier must make a Strenght saving throw vs the pikeman attack. The CD is 8 + prof + STR bonus. On failure the cavalier is droped from its mount and receives damage equal to the weapon normal damage.

Actions

Multiattack. The Pikeman makes two weapon melee attacks or two ranged attacks.

Pike. Melee Weapon Attack +6 to hit, reach 10 ft, one target. Hit: 9 (1d10 +4 ) piercing damage.

Properties: Heavy, Reach, Two-handed,

Javelin. Melee Weapon Attack +6 to hit, range 30/120, one target. Hit: 7 (1d6 +4 ) piercing damage.

Properties: Thrown: range 30/120,

NPC Options



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