Armor Class: 15 (Padded)

Hit Points: 82 (11d8 +33)

Speed: 30ft (9m / 6 sqr)

Proficiency: +2


STR

13 (+1)

DEX

19 (+4)

CON

17 (+3)

INT

11 (+0)

WIS

11 (+0)

CHA

15 (+2)

STR

13 (+1)

DEX

19 (+4)

CON

17 (+3)

INT

11 (+0)

WIS

11 (+0)

CHA

15 (+2)


Skills: Acrobatics +6 Deception +4 Athletics +3 Perception +2

Saving Throws: Dextery +6 Constitution +5

Challenge: 3 (700 XP)


Racial Features

Ability Modifiers: +1 to all

Languages: speaks Common and one extra.


Special Abilities

Sea Prowess: The pirate has advantage on acrobatics and athletics checks that involve movement on a ship and in swiming checks.
Tool Proficiency: The pirate is proficient with Vehicles (sea).

Actions

Multiattack. The Pirate makes three weapon melee attacks or three ranged attacks.

Scimitar. Melee Weapon Attack +6 to hit, reach 5 ft, one target. Hit: 7 (1d6 +4 ) slashing damage.

Properties: Finesse, Light,

Shortbow. Ranged Weapon Attack +6 to hit, range 80/320, one target. Hit: 7 (1d6 +4 ) piercing damage.

Properties: Ammunition: range 80/320, Two-handed,

Character created at rpgtinker.com

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