Armor Class: 16 (Leather)

Hit Points: 13 (2d6 +6)

Speed: 30ft (9m / 6 sqr)

Proficiency: +2


STR

10 (+0)

DEX

20 (+5)

CON

16 (+3)

INT

10 (+0)

WIS

14 (+2)

CHA

10 (+0)


Skills: Stealth +7 Survival +4 Perception +4 Nature +2 Intimidation +2

Saving Throws: Dexterity +7 Constitution +5

Challenge: 1 (200 XP)


Actions

Shortsword. Melee Weapon Attack +7 to hit, reach 5 ft, one target. Hit: 8 (1d6 +5 ) slashing damage.

Properties: Finesse, Light,

Longbow. Ranged Weapon Attack +7 to hit, range 150/600ft, one target. Hit: 9 (1d8 +5 ) piercing damage.

Properties: Ammunition: range 150/600ft, Heavy, Two-handed,


Special Abilities

Tracker: The scout has advantage on survival checks to track a foe.
Wanderer: During a short rest the scout can find food and fresh water for him, provided that the land has such things.

Racial Features

Ability Modifiers: -2 Str, +2 Dex

Small Size: small creatures should use d6 for hit dices

Stealthy: You have proficiency in the stealth skill. (even if DMG didn't say so, all the goblins on MM got stealth)

Nimble Escape: The creature can take the Disengage or Hide action as a bonus action on each of its turns .

Darkvision: 60ft (18m / 12sqr)

Languages: speaks Common and Goblin.

Character created at rpgtinker.com

NPC Options



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