Armor Class: 16 (Leather)
Hit Points: 13 (2d6 +6)
Speed: 30ft (9m / 6 sqr)
Proficiency: +2
STR
10 (+0)
DEX
20 (+5)
CON
16 (+3)
INT
10 (+0)
WIS
14 (+2)
CHA
10 (+0)
Skills: Stealth +7 Survival +4 Perception +4 Nature +2 Intimidation +2
Saving Throws: Dexterity +7 Constitution +5
Shortsword. Melee Weapon Attack +7 to hit, reach 5 ft, one target. Hit: 8 (1d6 +5 ) slashing damage. Properties: Finesse, Light,
Longbow. Ranged Weapon Attack +7 to hit, range 150/600ft, one target. Hit: 9 (1d8 +5 ) piercing damage. Properties: Ammunition: range 150/600ft, Heavy, Two-handed,
Ability Modifiers: -2 Str, +2 Dex
Small Size: small creatures should use d6 for hit dices
Stealthy: You have proficiency in the stealth skill. (even if DMG didn't say so, all the goblins on MM got stealth)
Nimble Escape: The creature can take the Disengage or Hide action as a bonus action on each of its turns .
Darkvision: 60ft (18m / 12sqr)
Languages: speaks Common and Goblin.